Crusader Kings 2 Age Cheat
Crusader Kings Ii
Crusader Kings II
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Crusader Kings Two: Old Gods cheat guide
An experimental guide for learning more than about the mechanics and functions of the new DLC for Crusader Kings Two.
Introduction
9/three/2017 - About iv years have past since the guide has been updated. Crusader Kings 2 has changed significantly since that fourth dimension. The guide will retain a very similar structure. Redundencies are included. For example, Reapers Due has unlike affliction removal events, withal the original disease removal events are staying as they are however supported by the lawmaking and are functional without DLC. The code has changed significantly, the code that lists itself with its corresponding DLC may not function as intended. Continue experimenting with what will piece of work. Events at the beginning of the guide will probable be more than functional with older versions of the game. Any suggestions are welcome. The listing of the commands that are bachelor are significant and tin can exist overwhelming. CRUSADER KINGS II: THE Onetime GODS v2.22 (VRWO) The purpose of this guide is to discover and effectively utilize console commands. Any text that is surrounded by quotation marks, "" , is what y'all type exactly into the console. Practise not include the "" when you lot blazon in the panel. Push the `~ key to enter the console. Typically this key is located on the top left of your keyboard. Type the following: "charinfo" ("charinfo i" for older versions of the game) This reveals more than detailed information about all the characters. About importantly, it gives you the graphic symbol ID number. Sometimes typing a console command a 2nd fourth dimension will nullify the effect of the console command.
Modify Resources/Global
****************************************************************** * 1. Modify Resources/Global * ****************************************************************** "cash" = gives 5000 gold, also can be different value e.1000. "cash 90000" gives yous 90000, "greenbacks nine" gives you nine gold. "piety" = gives 5000 piety, likewise can be different value e.g. "piety 90000" gives you 90000, "piety 9" gives you 9 piety. "prestige" = gives 5000 prestige, besides can be different value e.g. "prestige 90000" gives y'all 90000, "prestige nine" gives yous ix prestige. "population" = gives 5000 population, also can exist dissimilar value, for nomads e.grand. "population 90000" gives you 90000, "population 9" gives you 9 population. "manpower" = gives 5000 manpower, also can be a different value, for nomads e.g. "manpower 90000" gives you 90000, "manpower ix" gives y'all 9 manpower. "allow_laws" = change laws freely "marry_anyone" = marry anyone "techpoints" = adds m technology points of each type "quickbuild" = player constructions finish in 1 solar day "score" = gives 5000 score "nextsong" = change the music "clear" = clears panel "real_fathers" = shows real fathers in family unit tree "marry_anyone" = marriages are immune betwixt religious groups "discover_plots" = auto plot discovery on "plots_known" = enable or disable plot visibility "show_all_societies" all societies are visible on listing "yesman" = plow on yesmen way
Change Character Stats
****************************************************************** * 2. Modify Characters * ****************************************************************** ////////////////////////////////////////////////////////////////// <----------------------------------------------------------------= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Alter the Quantitative: [ID] = Grapheme ID number +/- = add or reduce raw attribute number, 5 would add together, -5 would reduce add_diplomacy [ID] +/- = add or subtract diplomacy add_martial [ID] +/- = add or subtract marital add_stewardship [ID] +/- = add or subtract stewardship add_intrigue [ID] +/- = add or subtract intrigue add_learning [ID] +/- = add or decrease learning example: "add_learning 507548 x" = target character gains 10 learning Note: If a grapheme's skill stats are over 100 the game appears buggy. historic period [ID] +/- = add or subtract age (negative numbers make you younger) example: "historic period 507548 -five" = target character is v years younger infamy +/- = add or decrease threat (negative number reduces threat) example: "infamy -10" = removes 10 threat from your current actor character decadence +/- = add together or subtract decadence (only your muslim character) example "decadence -5" = removes v decadence from your dynasty \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =----------------------------------------------------------------> ////////////////////////////////////////////////////////////////// Modify the Qualitative: add_trait [trait name] [ID] = target character gains the trait* instance "add_trait off-white 507547" = target grapheme has off-white remove_trait [trait proper noun] [ID] = target character loses the trait* example "remove_trait craven 507547" = target character lost chicken religion [ID] [religion name] = change target character'due south faith* example "organized religion 507548 baltic_pagan" = target character is romuva culture [ID] [civilisation name] = change target grapheme's culture* example "culture 507547 polish" = target character is polish give_title [championship name] [ID] = gives target character the title of a belongings (barony), county, dutchy, or kingdom. To find the championship names wait in the Crusader Rex II binder, search for the title names in the file named: landed_titles.txt Case of use: "give_title k_scotland 507548" gives that chracter kingdom of scotland "give_title d_iceland 507548" gives that grapheme dutchy of iceland "give_title c_fyn 507548" gives that character county of fyn "give_title b_oslo 507548" gives that character barony of oslo claim [title proper noun] [ID] = give target character a claim of the title of a holding, county, dutchy, or kingdom case: "claim k_scotland 507548" = that character has merits on scotland capital [Province ID] = target province is your upper-case letter, use http://ckiiwiki.com/Provinces for province IDs "majuscule 1244" capital letter is Kamatapur, note that you may only motility the capital to counties you ain max_tech [Province ID] = max out tech tree in target province defection [Province ID] = starts revolt in target province spawn_disease [disease] [province ID] = spawn disease in target province set_government [government] [ID] = changes authorities type for target grapheme. Notation: Changing the government blazon to theocracy_government or republic_government on your player character ends the game instantly. You demand to have a coastal city and a dutchy level or college rank to accept a merchant republic, otherwise the game ends instantly. Examples: "set_government feudal_government 507548" = gives target graphic symbol fedual "set_government merchant_republic_government 507548" = gives target grapheme merchant commonwealth "set_government nomadic_government 507548" = gives target character nomadic "set_government tribal_government 507548" = gives target character tribal "set_government muslim_government 507548" = gives target character iqta "set_government theocracy_government 507548" = gives target character theocracy "set_government republic_government 507548" = gives target graphic symbol republic succ [succession] = changes your succession type "succ gavelkind" "succ elective_gavelkind" "succ tanistry" "succ seniority" "succ primogeniture" "succ feudal_elective" "succ turkish_succession" imprison [ID] = imprison target character blackball [ID] = banish target character out of your court to another impale [ID] = kill target character play [ID] = play equally target character motion [ID] = target character moves to your court` murder [murderer ID] [victim ID] = attempts murder pollinate [female person ID] [male ID] = female person is pregnant with male's child cuckoo [female ID] [male ID] = secrety female person is pregnant with male'southward child neg_opinion [hater ID] [hated ID] = the first ID hates the second ID, -l clr_focus [ID] = clears the focus of target character give_birth [ID] = target significant character gives birth add_lover [lover ID] [loved ID] = first ID loves the second ID add_friend {ID] = makes grapheme your friend remove_friend [ID] = removes character as friend add_rival [ID] = target character is rival remove_rival [ID] = remove grapheme equally rival * = Meet Appendix I at the end of the guide to learn the names of traits, religions, and cultures.
Events
****************************************************************** * 3. Events * ****************************************************************** Open the panel and type the following, [ID] is graphic symbol ID. Your character will be the target of the event if the ID is not specified. ===Childhood Traits=== These will besides work for adults, text has childhood context: event 1510 [ID] = gain temperate upshot 1530 [ID] = gain charitable issue 1550 [ID] = gain diligent outcome 1570 [ID] = gain kind event 1590 [ID] = gain patient effect 1610 [ID] = gain humble event 1500 [ID] = gain gluttonous effect 1520 [ID] = gain greedy event 1540 [ID] = gain slothful effect 1560 [ID] = proceeds envious outcome 1580 [ID] = gain wroth event 1600 [ID] = gain proud event 1620 [ID] = gain deceitful event 1630 [ID] = gain zealous upshot 1640 [ID] = proceeds honest event 1650 [ID] = gain craven issue 1660 [ID] = gain dauntless event 1670 [ID] = gave shy consequence 1680 [ID] = proceeds gregarious consequence 1690 [ID] = proceeds aggressive result 1700 [ID] = gain content event 1710 [ID] = gain arbitrary event 1720 [ID] = proceeds just event 1730 [ID] = proceeds cynical effect 6205 [ID] = gain celibate consequence 3536 = proceeds celibate outcome 1980 [ID] = proceeds homosexual male event 1990 [ID] = proceeds homosexual female result 65145 [ID] = eighty% remove ugly, 20% gain fair outcome 3545 = add friend upshot 1501 [ID] = lose gluttonous issue 1521 [ID] = lost greedy event 1541 [ID] = lose slothful event 1561 [ID] = lose envious outcome 1581 [ID] = lose wroth event 1601 [ID] = lose proud issue 1511 [ID] = lose temperate event 1531 [ID] = lose charitable event 1551 [ID] = lose diligent effect 1571 [ID] = lose kind event 1591 [ID] = lose patient upshot 1611 [ID] = lose humble outcome 1621 [ID] = lose deceitful event 1631 [ID] = lose zealous result 1641 [ID] = lose honest event 1651 [ID] = lose craven event 1661 [ID] = lose brave event 1671 [ID] = lose shy outcome 1681 [ID] = lose gregarious consequence 1691 [ID] = lose aggressive event 1701 [ID] = lose content effect 1711 [ID] = lose arbitrary effect 1721 [ID] = lose just issue 1731 [ID] = lose contemptuous event 1985 [ID] = lose homosexual male event 1995 [ID] = lose homosexual female person ===Adulthood Personality Choice=== issue 1000 [ID] = lustful/chaste (male) event 1001 [ID] = epicurean/temperate (likewise 1002) consequence 1003 [ID] = charitable/greedy effect 1004 [ID] = slothful/diligent event 1005 [ID] = kind/envious (female person) event 1006 [ID] = kind/envious (male) outcome 1007 [ID] = wroth/patient outcome 1008 [ID] = proud/apprehensive result 1009 [ID] = deceitful/honest effect 1010 [ID] = chicken/brave result 1011 [ID] = shy/gregarious upshot 1012 [ID] = aggressive/content result 1013 [ID] = capricious/just event 1014 [ID] = cynical/zealous event 1015 [ID] = lustful/celibate (female) event 1016 [ID] = paranoid/trusting event 1017 [ID] = cruel/kind event 1018 [ID] = lustful/chaste (homosexual female person) issue 1019 [ID] = lustful/celibate (homosexual male) ===Adulthood losing traits=== upshot 1028 [ID] = remove lustful (male person) event 1042 [ID] = remove lustful (female person) event 1031 [ID] = remove gluttonous event 1035 [ID] = remove slothful event 1033 [ID] = remove greedy issue 1037 [ID] = remove envious event 1039 [ID] = remove wroth event 1041 [ID] = remove proud event 1029 [ID] = remove celibate event 1030 [ID] = remove temperate event 1032 [ID] = remove charitable event 1034 [ID] = remove diligent event 1036 [ID] = remove kind event 1038 [ID] = remove patient outcome 1040 [ID] = remove humble event 1043 [ID] = remove honest event 1044 [ID] = remove deceitful consequence 1045 [ID] = remove brave event 1046 [ID] = remove chicken event 1047 [ID] = remove gregarious consequence 1048 [ID] = remove shy event 1049 [ID] = remove content outcome 1050 [ID] = remove ambitious event 1051 [ID] = remove simply event 1052 [ID] = remove arbitrary result 1053 [ID] = remove zealous issue 1054 [ID] = remove cynical consequence 1057 [ID] = remove paranoid outcome 1058 [ID] = remove trusting event TOG.165 [ID] = remove cruel, -50 prestige ===Adulthood gaining traits=== event 73007 [ID] = gain charitable event 3122 [ID] = gain diligent upshot 273 [ID] = gain patient event 270 [ID] = gain brave event 88506 [ID] = notice ramadan, proceeds temperate event 36026 [ID] = gain barbarous, -50 piety upshot 74005 [ID] = choice to gain paranoid issue 4000 [ID] = cull to gain just or 1% of total coin event 94145 [ID] = 60% to get deceitful, +3 intrigue event 38210 [ID] = 70% trusting / 30% humble or zealous/kind or proud/contemptuous event 69047 [ID] = 25% gain fair, +ane martial, paranoid, or stressed ===Machismo lifestyles=== effect 5000 [ID] = scholar/mystic quest event 5002 [ID] = proceeds scholar result 5003 [ID] = gain mystic event 5020 [ID] = gardener/impaler quest event 5024 [ID] = gain impaler outcome 5025 [ID] = gain gardener result 5030 [ID] = duelist/poet quest, includes courtship event 5036 [ID] = gain duelist result 5037 [ID] = gain poet event 5040 [ID] = hunter/falconer quest event 5045 [ID] = gain hunter outcome 5046 [ID] = gain falconer event 5055 [ID] = gain poet (female person) event 5056 [ID] = gain falconer (female) event 5060 [ID] = hedonist/celibate quest event 5065 [ID] = gain celibate event 5066 [ID] = gain hedonist result 88266 [ID] = become a brilliant strategist (besides outcome 70016) event 88276 [ID] = get duelist ===Spouse events=== Note: You lot need to have a spouse. event 64025 [ID] = fall in beloved with your spouse event 64030 = week with lover event 64100 = lover comfort event 64101 = pregnancy event 107100 = impregnate spouse event 24504 [ID] = gets your wife pregnant and adds stressed trait to wife event 64130 [ID] = bliss, removes stressed trait for you and wife or improves stats event 73001 [ID] = wife improves fertility and gains lusty consequence 37253 [ID] = bond with married woman, needs ID otherwise your character will be self lover effect 30051 = give spouse a horse event 30052 = requite spouse a falcon result 30034 = spouse costless from prison house, need ID target event 30055 [ID] = 20% of +1 diplomacy, lxxx% content effect 30056 [ID] = 20% of +1 martial, 80% content event 30057 [ID] = xx% of +1 stewardship, 80% content event 30058 [ID] = 20% of +1 intrigue, 80% ambitous event 30059 [ID] = 20% of +1 learning, 80% content event 64140 [ID] = 25% of gaining honest consequence 3520 [ID] = choice to lose celibate ==Diplomacy Events== effect 941100 [ID] = Family unit Feud event 94125 [ID] = Mirror event 94126 [ID] = Mirror practice washed effect 94130 [ID] = Jumper attempting suicide event 94136 [ID] = Jumper talk successful upshot 94138 [ID] = Town Crier event 94139 [ID] = Foreign Culture upshot 94156 [ID] = Talk to sometime diplomat ==Martial Events== result 94000 [ID] = Toy regular army begins event 94001 [ID] = Toy regular army ethusiasts assemble event 94002 [ID] = Kickoff the toy regular army tournament event 94004 [ID] = You win the toy regular army tournament event 94010 [ID] = Drunken primary legend outcome 94011 [ID] = You observe the drunken primary legend effect 94012 [ID] = Drunken master teaches you lot the ways of true gainsay upshot 94013 [ID] = Chopstick training outcome 94014 [ID] = Boat training event 94015 [ID] = Complete warrior mentorship with legend issue 94016 [ID] = Train with the baby-sit to meliorate your martial event 94018 [ID] = Inspired past Alexander or Ashoka the Nifty event 94019 [ID] = Choice to add Strategist trait ==Stewardship Events== event 94050 [ID] = Build an Inn event 94059 [ID] = Gain a profit from exploiting salt result 94065 [ID] = Garden quest event 94066 [ID] = Built the garden, gain gardener event 94070 [ID] = Land survey effect 94071 [ID] = Complete land survey outcome 94072 [ID] = Assistance bookkeeping result 94072 [ID] = Delegation event 94074 [ID] = Servant Staff ==Intrigue Events== event 94140 [ID] = Necklace theft quest upshot 94160 [ID] = Listen to gossip event 94165 [ID] = Talk to old spymaster event 94169 [ID] = Explore alchemy result 94172 [ID] = Bodyguard event 94172 [ID] = Discover old assassin event 451 = Courtier pursues romance with leige event 456 = Courtier pursues romance with another courtier
Events Part 2
==Learning Events== event 94080 [ID] = The flying machine event 94107 [ID] = Detect Roman Technology event 94108 [ID] = Explore philosophy event 94109 [ID] = Explore astronomy event 94098 [ID] = Read St. Augustine Confessions result 94100 [ID] = Read Shahnameh event 94102 [ID] = Notice hermit quest ===Gain Illness=== event 6000 [ID] = gain syphilis trait effect 6010 [ID] = gain leper trait event 6020 [ID] = gain lunatic event, only lose stressed and depressed traits event 6030 [ID] = gain possessed trait event 6040 [ID] = gain stressed trait upshot 6050 [ID] = gain depressed trait outcome 6060 [ID] = proceeds ill trait event 6070 [ID] = gain pneunomic trait event 6080 [ID] = proceeds wounded trait event 6100 [ID] = proceeds infirm trait event 6110 [ID] = gain incapable trait event 6359 [ID] = gain lovers pox event 65047 [ID] = proceeds drunkard ==Gainsay Events== result 242 [ID] = target graphic symbol dies in combat event 243 [ID] = target character wounded in combat event 244 [ID] = target character maimed in gainsay event 245 [ID] = target character disfigured in combat event 246 [ID] = improve combat skill education event 247 [ID] = improve raw martial skill event 248 [ID] = improve combat tech in capital letter consequence 260 [ID] = heroic boxing +100 prestige outcome 270 [ID] = proceeds brave event 271 [ID] = gain craven event 272 [ID] = gain wroth event 273 [ID] = gain patient event 262-267 [ID] = heroism demonstrated event 250 [ID] = imprisoned by enemy outcome 96500 [ID] = choose your leadership traits upshot 96501 [ID] = choose your leadership traits consequence 96502 [ID] = choose your leadership traits consequence 96503 [ID] = cull your leadership traits event 6910 [ID] = proceeds friend in combat event 6920 [ID] = gain rival in combat issue 70019 [ID] = gain misguided warrior education event 261 [ID] = soldier joins your court ==Imprisoned Events== event 50000 = effort to escape with rope result 50001 = gain freedom event 50005 = request meliorate prison house event 50007 = house arrest outcome 50008 = oubliette event 50009 = released for a favor upshot 50010 = torture the prisoner result 50025 = inquire liege to release prisoner ==Bastard Events== event 76000 = find wench consequence 76005 = daughter has out of wedlock child upshot 76015 = bastard legitimation outcome 76020 [ID] = bastard included in succession event 76021 [ID] = father is asked to legitimize consequence 301 [ID] = choice between legitimizing yourself or declaring yourself event 302 [ID] = kid gets the father's dynasty effect 306 [ID] = kid gets begetter'due south dynasty, only not legitimized consequence 318 [ID] = bastard is born, merely not noticed by spouse of mother ==Bankruptcy events== event 38000 [ID] = go bankrupt event 38022 [ID] = get excommunicated for bankruptcy event 38050 [ID] = Mercenaries go on rampage event 38052 [ID] = Mercenaries switch to your opponent event 38053 [ID] = Mercenaries switch to your side effect 38054 [ID] = Holy society quits outcome 38060 [ID] = Offer to purchase title from liege in debt event 38061 [ID] = Leige receives offer to sell land result 38062 [ID] = Leige receives offer to sell state for favor ==Hunting Events== event 94017 [ID] = Horsemanship event 36000 = search for the white stag event 36010 = white hart event 36015 = boars event 36020 = bear upshot 36025 = hounds event 36030 = horse event 36035 = hare event 4075 = the deer park ===Remove Illness=== consequence 3596 = remove disease? event 3588 = successful abracadabra?? event 6001 [ID] = lose syphilis/great pox trait event 6011 [ID] = lose leper trait for 25 gold event 6021 [ID] = lose lunatic trait issue 6031 [ID] = lose possessed trait event 6041 [ID] = lose stressed trait issue 6051 [ID] = lose depressed trait event 6061 [ID] = lose ill trait event 6062 [ID] = lose sickly child trait event 6071 [ID] = lose pneunomic trait issue 6081 [ID] = lose wounded trait, proceeds scarred trait event 6110 [ID] = lose infirm, gain incapable upshot 61160 [ID] = lose incapable trait result 107360 [ID] = lose incapable trait event 6111 [ID] = lose consumption/tuberculosis trait event 6112 [ID] = lose deadening fever/typhoid fever trait event 6113 [ID] = lose camp fever/typhus trait upshot 6114 [ID] = lose bubonic plague trait event 6115 [ID] = lose measles trait outcome 6116 [ID] = lose smallpox trait event 65046 [ID] = lose drunkard event SoA.3050 [ID] = lose maimed consequence SoA.3051 [ID] = lose blinded event SoA.3052 [ID] = lose eunuch result SoA.3054 [ID] = lose aztec disease ===Mysterious Events=== issue 6200 [ID] = voice of jesus outcome 6201 [ID] = give to the poor, -fifty wealth +100 piety event 6202 [ID] = wearable a cilice, -fifty prestige +100 piety issue 6203 [ID] = holy comet, grapheme gets holy comet modifier event 6204 [ID] = lose animalism event 6206 [ID] = lose gluttonous upshot 6208 [ID] = lose greed outcome 6210 [ID] = lose slothful event 6212 [ID] = lose envious issue 6214 [ID] = lose wroth event 6216 [ID] = lose pride event 6205 [ID] = gain celibate event 6207 [ID] = gain temperance issue 6209 [ID] = gain charitable event 6211 [ID] = proceeds diligent event 6213 [ID] = gain kind consequence 6215 [ID] = gain patient consequence 6217 [ID] = proceeds apprehensive upshot 6218 [ID] = become heretic, vocalism of jesus event 6219 [ID] = +20 martial military jesus bonus event 6220 [ID] = lose war machine jesus bonus issue 6221 [ID] = -twenty diplomacy speaking in tongues bonus issue 6222 [ID] = lose speaking in tongues bonus --works for older versions effect 6223 [ID] = voice of satan outcome 6224 [ID] = torture prisoner, loses 1 health event 6226 [ID] = expressionless fish gives temperory +ii bonus to intrigue event 6225 [ID] = gain homosexual outcome 6227 [ID] = remove chaste (also issue 6228) asmodeus consequence 6229 [ID] = remove patient satan consequence 6230 [ID] = proceeds wroth issue 6231 [ID] = remove humble morn star event 6232 [ID] = gain proud match effect 6233 [ID] = remove temperate lord of the flies event 6234 [ID] = gain epicurean beelzebub event 6235 [ID] = lose charitable mammon upshot 6236 [ID] = gain greedy mammon issue 6237 [ID] = lose kind leviathan event 6238 [ID] = gain envy leviathan event 6239 [ID] = lose diligent belphegor event 6240 [ID] = gain slothful belphegor --works for older versions event 6300 [ID] = decree insane laws, lose opinion with vassals result 6301 [ID] = turnip law event 6302 [ID] = pants constabulary event 6303 [ID] = hole police force event 6304 [ID] = violence law effect 6315 [ID] = gopher maid, lose -20 prestige consequence 6316 [ID] = howling at the moon, lose -20 prestige outcome 6317 [ID] = supplant a council fellow member with a horse event 6350 [ID] = lovecraftian rumors event 6351 [ID] = start lovecraftian chain (besides event 6352, 6353)
Events Part 3
==Muslim Events== event 88500 = brainstorm ramadan issue 86000 = set hajj event 86100 = begin the hajj outcome 5073 [ID] = gain hedonist, or non upshot 5074 [ID] = gain poet result 5082 [ID] = gain faqih event 1070 [ID] = try to memorize quran, gain monthly piety bonus consequence 1071 [ID] = gain hafiz, memorized quran upshot 8301 [ID] = gain mujahid event 1060 [ID] = choice betwixt gaining lustful or gaining piety event 89000 = wives fall in dearest with each other result 89005 = secondary wife schemes to be first married woman event 88750 = Imam has fatwa request event 105050 = calligrapher asked to decorate mosque outcome 105065 = golden quran result 105075 = court musician song upshot 105100 = courtroom poet writes verse form issue 105200 = chief architect suggests improvements outcome 31000 = Sadaqah charity event 91000 = Tribe wishes to topple decadent dynasty event 91300 = Gain corrupt trait event 91350 = Convince dynasty member to lose decadent trait upshot 91240 = Vassal declares independence later on decadence invasion event 94170 = Berber life, lower decadence quest event 94175 = Bandits, lower decadence quest event 94180 = Hunt two-headed camel, lower decadence quest event 94185 = Courier lowers decadence event 94186 = Remove luxuries, lower decadence event 94187 = Close brothel, lower decadence event 88251 = Begin furusiyya tournament upshot 88461 = Win furusiyya tournament event CM.4309 = Haruriyyah order emerges event CM.4331 = Son or brother asks to join Haruriyyah event CM.4331 = Haruriyyah asks to build castle in your demesne event 88000 = Hashshashin social club emerges outcome MNM.6024 = offer join hashshashin issue MNM.6028 = joining hashshashin event MNM.6033 = invitation to stronghold event MNM.6199 = assassin mission event 106000 = gain al-ghazali consequence 106005 = gain muhammad al-idrisi event 106010 = proceeds ibn khaldun upshot 106015 = gain zakariya al-qazwini event 106020 = gain al-juwayni event 106025 = gain kamal aldin alfarisi event 106030 = gain rashid al-din tabib effect 106035 = gain ibn al-nafis outcome 106040 = gain abu'l-barakat al-baghdadi event 106045 = gain avempace event 106050 = proceeds nizami ganjavi event 106055 = gain ibn mamud amuli event 106060 = gain jalal advertising-din muhammad consequence 106065 = gain baha-ud-din naqshband result 106070 = gain shahab al-din effect 106075 = gain athir al-din event 106080 = gain nasir al-din event 106085 = gain ibn zhur effect 106090 = gain mir sayyid consequence 106095 = proceeds qutb al-din issue 106100 = proceeds al-dakhwar outcome 106105 = gain zayn al-din effect 106110 = gain rashidun al-suri outcome 106115 = gain ibn al-baitar event 106120 = gain hamdallah mustawfi event 106125 = gain khwaja abdullah ansari result 106130 = gain jamshid al-kashi event 106135 = proceeds najmuddin kubra consequence 106140 = proceeds omar khayyam effect 106145 = gain ibn battuta outcome 106150 = gain fakhr al-din upshot 106155 = gain ibn al-khatib effect 106160 = proceeds ibn rushd event 106165 = proceeds ibn sina event 106170 = gain al-jaldaki ==Sons of Abraham== event SoA.4000 = heresy appears in province event SoA.4020 = graphic symbol converted to local religion event SoA.4114 = inquisition success, +2 moral authority for 20 years result SoA.4133 = dialogue success event SoA.4122 = inquisition failure, lose moral authority event SoA.4125 = remove exommunication result SoA.4200 = heresy becomes the new orthodoxy --holy orders event 39640 = rise of shia caliphate result 39670 = rise of jihads effect 39680 = ascension of great holy wars event 39660 = ascent of the crusaders event 39100 = knights hospitaler emerge result 39101 = knights templar emerge outcome 39102 = teutonic social club sally event SoA.1209 = bektashi order emerges event SoA.1609 = Holy sepulchre emerges issue SoA.1709 = order of st. anthony emerges effect SoA.1809 = immortals emerge issue SoA.1909 = zealots sally event SoA.2009 = lords of the heaven emerge event SoA.2109 = spirit guardians emerge event SoA.2209 = warriors of perun emerge event SoA.2309 = called of perkunas emerge effect SoA.2409 = sons of kaleva sally effect SoA.2509 = cult of huitzilopochtli sally event SoA.2609 = order of santiago emerge event SoA.2709 = social club of calatrava sally event SoA.2809 = order of st addai sally event 8500 = Knights Hospitaller want to build Krak des Chevaliers effect 8505 = Knights Hospitaller want to build Margat event 8510 = Knights Hospitaller want to build Belvoir result 8515 = Knights Hospitaller desire to build Beth Gibelin issue 8600 = Knights Templar want to build Beit Dejan event 8605 = Knights Templar want to build Belfort upshot 8610 = Knights Templar desire to build Athlith consequence 8615 = Knights Templar want to build La Feve --judiasm events effect SoA.100 = begin construction of the tertiary temple event SoA.10199 = congenital the tertiary temple event SoA.102 = israel created event SoA.200 = get jewish ashkenazi diplomat consequence SoA.201 = get jewish ashkenazi steward event SoA.202 = get jewish ashkenazi spy issue SoA.203 = get jewish sephardi diplomat issue SoA.204 = go jewish sephardi steward result SoA.205 = get jewish sephardi spy event SoA.500 = prepare for passover issue SoA.500 = showtime passover event SoA.550 = jewish priesthood restored --misc issue SoA.5200 = plundered a relic in state of war event SoA.5201 = buy a relic at the market place event SoA.5207 = bring relic to anoint the field event SoA.5210 = monks brand good beer event SoA.5211 = monks brand expert wine issue SoA.5212 = monks make healing herbs result SoA.5213 = monks brand a painting event SoA.5214 = monks make books result SoA.5215 = monks are visiting event SoA.5240 = Stigmata issue SoA.5241 = vision of the virgin event SoA.5242 = virgin birth / starting the pregnancy event SoA.5244 = exorcism event SoA.5340 = the cluny priests consequence SoA.5343 = visit cluny issue SoA.5347 = visit mount athos event SoA.5350 = get joan of arc event SoA.5425 = muslim sympathy toward judaism and christianity event SoA.600 = gain mutazilite outcome SoA.601 = gain ashari --wicked priests event SoA.5300 = evil priest event SoA.5301 = evil caliph consequence SoA.5302 = evil godi event SoA.5303 = evil tengri event SoA.5304 = evil zoroastrian event SoA.5305 = evil aztec consequence SoA.5306 = cadaver synod event SoA.5311 = the evil pope/patriarch event SoA.5313 = evil caliph consequence SoA.5315 = evil fylkir issue SoA.5317 = evil tengri upshot SoA.5319 = evil moabadan-moabad event SoA.5321 = evil aztec --demon child outcome SoA.3000 = the demon child outcome SoA.3001 = target child demon child consequence SoA.3065 = demon child gets grapheme allies event SoA.3071,3072 = witch nanny arrives at court event SoA.3080 = demon child returns as the aztec emperor ==Legacy of Rome== event LoR.887 [ID] = gain eunuch manden courtier event LoR.888 [ID] = gain eunuch ethiopian courtier event LoR.889 [ID] = gain eunuch greek courtier upshot LoR.890 [ID] = gain eunuch bedouin courtier result LoR.801 = gain martial eunuch (your civilisation) event LoR.802 = gain diplomacy enunch (your civilization) outcome LoR.803 = gain steward enuch (your culture) event LoR.804 = gain spymaster eunuch (your civilisation) event LoR.805 = gain learning eunuch (your culture) --the games issue LoR.840 = riots at Hippodrome event LoR.500 = hippodrome Race upshot LoR.400 = demolition chariot race consequence LoR.416 = spared Anaximandros result LoR.844 = varangian and princess romance event LoR.850 = drunk Varangians event LoR.860 = greek Fire explosion story event LoR.900 = play Tzykanion --restoring the roman empire event LoR.twenty = restore Roman Empire event LoR.45 = augustus trait gained consequence LoR.200 = patriarchate of antioch event LoR.201 = patriarchate of jerusalem event LoR.202 = patriarchate of alexandria event LoR.203 = patriarchate of rome event LoR.210 = schism was mended
Events Function 4
==Sunset Invasion== SSI.1 = atzec invasion preparing event SSI.iii = atzec landing event SSI.5 = aztec second landing result SSI.30 = aztec fight incas event SSI.31 = aztec fight great plains event SSI.35 = food from america ==The Republic== effect REP.101 = property the great ball event REP.105 = even greater ball reward upshot REP.151 = a new flagship event REP.161 = romeo and juliet event REP.191 = right of manner conflict event REP.twoscore = hansa in hamburg ==The Old Gods=== upshot TOG.600 = summon blot result TOG.500 = get a runestone event TOG.700 = ukon Juhla banquet event TOG.750 = uzgavenes banquet event TOG.800 = jarilo feast event TOG.3401 = peijaiset event TOG.100 = organize a nerge, quests and boost army morale result TOG.7100 = selecting deity event TOG.7525 = create monument --creating characters event TOG.7051 = go wise woman event TOG.7030 = get brilliant commander event TOG.3200 = go a heart aged female mystic effect TOG.3201 = get a young fair female mystic event TOG.3202 = get an old ugly female mystic event TOG.158 = go exceptional soldier from hunt event TOG.3203 = volva warns well-nigh child consequence TOG.3252 = volva wants exorcism (if there is a possessed child) event TOG.3253 = exorcism begins event TOG.3258 = exorcism works, child is safe --treasure from boodle result TOG.3300 = get a +2 axe consequence TOG.3301 = become an erstwhile breast issue TOG.3302 = get an quondam key issue TOG.3309 = seraphim result TOG.3307 = parchments event TOG.3402 = find Odin --gaining traits effect TOG.3109 = son wants to join varangians effect TOG.3105 [ID] = proceeds varangian event TOG.3320 [ID] = gain viking event TOG.3321 = upgrade viking to ravager result TOG.3322 = upgrade ravager to sea rex consequence TOG.3000 [ID] = gain berserker event 62951 = option to blind or castrate event TOG.7032 = proceeds random leadership trait effect TOG.7011 = gain robust event TOG.7050 = proceeds shrewd --ancestor veneration event TOG.7000 = worshipping the ancestors event TOG.7010 = heals any bad health status trait event TOG.7014 = add together blessing of wellness, +two health event TOG.7015 = heals any bad health status trait, gain zealous event TOG.7016 = remove illness trait event TOG.7020 = create/designate the lover event TOG.7021 = create/designate friend outcome TOG.7023 = create/designate the rival --misc events outcome TOG.5000 = holmgang challenge / duel outcome TOG.7025 = get a cat event TOG.7054 = become an owl event TOG.159 = selection for pet comport --for provinces event TOG.7040 = increase prosperity level of capital issue TOG.7034 = armed forces tech bonus issue TOG.7041 = economy tech bonus event TOG.7035 = levy reinforcement bonus outcome TOG.3404 = loot boosts taxes +.05 and levy 5% event TOG.7044 = subtract population event 62300 = target is the target of invasion ---- doesnt work event 62321 = get hero from sometime gods --global events effect TOG.4010 = create palnatoke for jomsvikings, creates jomsvikings event TOG.400 = discover greenland event TOG.401 = greenland settled event TOG.402 = discover vinland event TOG.403 = meet new world aztecs --zoroastrian event TOG.6000 = go saoshyant event TOG.6001 = child gains saoshyant descendant consequence TOG.6004 = zoroastrian priesthood restored effect ZP.i = holy domestic dog for zoroastrians ==Rajas of India== result RoI.chiliad = invite to diwali feast effect RoI.1020 = diwali begins result RoI.1177 = Kali Puja event RoI.1940 = invite to party, target out of hiding --guru outcome RoI.3001 = detect a guru effect RoI.3150 = discover false guru effect RoI.3151 = confront the fake guru outcome RoI.3200 = guru helps buddhist rejection ambitions event RoI.3300 = guru criticizes caste arrangement outcome RoI.3400 = start guru meditation event RoI.3402 = remove stressed and depressed --tiger hunt event RoI.2000 = outset the tiger hunt result RoI.2107 = won card game --dharmic religion event RoI.100 = cull patron deity issue RoI.110 = converted to hinduism, choose branch result RoI.111 = converted to buddhism, choose co-operative event RoI.112 = converted to jainism, choose branch effect RoI.115 = change branch within hinduism issue RoI.116 = change branch within buddhism result RoI.117 = alter co-operative inside jainism event RoI.30121 = character matches your branch event RoI.30120 = grapheme has a random branch --reincarnation issue RoI.10000 = child may exist reincarnation event RoI.10001 = pick to admit reincarnation --various quests event RoI.215 = the cursed diamond consequence RoI.193 = levitating yogi outcome RoI.20147 = thuggee problem upshot RoI.157 = training Elephants effect RoI.20164 = the white elephant event RoI.500 = marco polo arrives issue RoI.180 = kung fu monks event RoI.190 = indus submarine event RoI.402 = visit nalanda university --remove province disasters event RoI.3506 = remove temple corruption upshot RoI.3516 = remove death cult event RoI.3536 = remove religious unrest ==Equus caballus Lords== effect HL.8001 = perform heaven burying consequence HL.8005 = decide on blazon of burying eevnt HL.8008 = warrior hermit joins yous event HL.8022 = build gilt tomb outcome HL.8030 = olgoi-khorkhoi journeying issue HL.8032 = olgoi-khorkhoi cede upshot HL.9000 = mongolian wrestling event HL.9003 = win wrestling event HL.7000 = invite warriors to tournament event HL.7020 = tournament begins --your horse event HL.6000 = proper name your equus caballus event HL.6500 = equus caballus dies result HL.6520 = order expensive portrait --mercenary captain events issue HL.10210 = mercenary helm becomes dauntless event HL.10400 = mercenary captain has sympathy for local religion event HL.10410 = mercenary captain converts to local faith --province effects event HL.4800 = pillage the province outcome HL.4810 = clear pillage status event HL.4810 = clear holding pillage modifier effect HL.4814 = property is destroyed --silk road events consequence HL.5001 = envoy offering services issue HL.5005 = increased trading on route consequence HL.5006 = gemstones --wolf kid effect HL.1000 = child is born with wolf child event HL.1001 = baby has wolf behavior event HL.1010 = find a child raised by wolves consequence HL.1040 = maturity, changed to wolf blood event HL.1100 = wolves aid with hunting event HL.1200 = wolves are asking you to chase event HL.1400 = changing into werewolf, need possessed trait event HL.1401 = total moon, demand possessed trait upshot HL.1500 = wolf cannibal, need impaler or lunatic trait consequence HL.1540 = gain trait robust event HL.1550 = gain trait shrewd event HL.1700 = question wolf blood event HL.1702 = inherit wolf blood
Events Part five
==Charlemagne== event CM.5000 = Gain Lodbrok nickname --electrocute character in hiding event CM.6303 = ninja kills target, plotter unknown consequence CM.6333 = snake kills target, plotter unknown --creating characters consequence CM.1050 = Roland arrives at court event CM.1051 = Roland is friendly event CM.1070 = Ogier arrives at court outcome CM.1106 = Widukind emerges event CM.2000 = Hero knight arrives at courtroom consequence CM.2020 = If Knight is guardian to child, kid gaining warrior traits --zun events event CM.15001 or CM.15000 = zun judgement event CM.4000 = knights of zun formed result CM.4002 = target character asks to join knights of zun event CM.4007 = zun Knight principal wants to build a castle in your demesne event CM.4100 = festival of zun effect CM.4130 = zun rites result CM.4139 = zun rite gain robust event CM.4141 = zun rite gain shrewd ==Reapers Due== issue RIP.4000 = dancing plague begins effect RIP.4006 = immunity to dancing plague event RIP.14000 = random global disaster upshot RIP.14001 = doomsday event RIP.14010 = solar eclipse outcome RIP.14020 = finish doomsday effect RIP.15099 = white rider is created, merely not shown yet event RIP.15100 = rumors of the white rider event RIP.15113 = white rider seems pretty reasonable result RIP.22000 = zombie apocalypse outcome RIP.13000 = blaming epidemic on others --immortality event RIP.21000 = beginning immortality quest result RIP.21014 = stranger appears effect RIP.21124 = immortality succeeds, remove incapable --physician events upshot RIP.4100 = physicain missionary arrives in court upshot RIP.4501 = the banana pilgrim event RIP.11050 = search for court doctor event RIP.4011 = physicain gives you a guide dog event RIP.4018 = successful fertility treatment issue RIP.2020 = friendly court doctor education medicine effect RIP.4022 = physician suggests investment in apothecaries event RIP.4030 = doctor wants to write a volume event RIP.4040 = physician training event RIP.4042 = excellent physician training event RIP.4060 = add together physician trait event RIP.11065 = court doctor becomes renowned --small bonus to prosperity issue RIP.4300 = steward increment prosperity with roads event RIP.4301 = chaplain increase prosperity with shrines result RIP.4302 = martial increase prosperity with outposts effect RIP.4304 = spymaster increment prosperity with messengers outcome RIP.4304 = chancellor increase prosperity with festival event RIP.4305 = personally visit province --masquerade quest result RIP.29101 = gilt mask, become disfigured event RIP.29104 = masquerade ball event RIP.29302 = martial ambidexterity effect RIP.29502 = remove phantom pain --intervene in realm wars event RIP.29700 = recruit prisoner event RIP.30001 = vassal agrees to terminate the internal war consequence RIP.30021 = vassal agrees to surrender to other vassal event RIP.30041 = vassal agrees to change succession to gavelkind --grim reaper event RIP.30220 = play chess with death event RIP.30233 = death heals you --immortal rival event RIP.30300 = the immortal rival issue RIP.30301 = immortal rival is created --misc effect RIP.4504 = perform infirmary charity event RIP.4530 = physician wants to learn at hospital result RIP.4532 = physician improved learning event RIP.11507 = pet parrot event RIP.11510 = cannibalize characters and gain traits event RIP.10000 = outbreak of the bubonic plague --prosperity bonuses event RIP.11701 = prosperity heave event RIP.11705 = reclaim land / add more holdings event RIP.11706 = culture conversion outcome RIP.11704 = jewish settlement consequence RIP.11707 = monument to glory event RIP.11708 = merchant harbor issue RIP.11709 = scholar foundation event RIP.11710 = not bad library event RIP.11711 = center of worship event RIP.11716 = logging company issue RIP.11717 = ore mine event RIP.11718 = religious minority settlement consequence RIP.11721 = regimental grounds --close the gates chain event RIP.12000 = close the gates and gone into seclusion event RIP.12070 = masque of the red death chain --removing disease event RIP.5055 = remove scurvy event RIP.11000 = remove severely wounded event RIP.11001 = remove infection effect RIP.11002 = remove cough outcome RIP.11003 = remove fever event RIP.11004 = remove diarrhea result RIP.11005 = remove vomiting event RIP.11006 = remove chest pain effect RIP.11007 = remove cramps event RIP.11008 = remove rash event RIP.11009 = remove headache event RIP.11010 = remove abdominal pain outcome RIP.11011 = remove fatigue issue RIP.11012 = remove malaise result RIP.11015 = remove influenza upshot RIP.11016 = remove dysentery event RIP.11017 = remove gout upshot RIP.11018 = remove food_poisoning outcome RIP.11019 = remove rabies issue RIP.11020 = remove cancer consequence RIP.11022 = remove great pox / syphilitic event RIP.11023 = remove leprosy consequence RIP.11024 = remove tuberculosis issue RIP.11025 = remove typhoid fever event RIP.11026 = remove typhus event RIP.11027 = remove bubonic plague upshot RIP.11028 = remove measles event RIP.11029 = remove smallpox event RIP.11030 = remove aztec disease
Events Part 6
==Monks and Mystics== upshot MNM.8000 = become on an indian pilgrimage event MNM.8068 = cure pilgrim of affliction upshot MNM.8069 = health bless cures disease result MNM.8070 = declare divinity, gain lunatic --quango jobs event MNM.78000 = chancellor increases your popularity issue MNM.70005 = steward improves prosperity outcome MNM.70010 = marshall trains commanders event MNM.70012 = plant a commander event MNM.70020 = spymaster sabotage province event MNM.70022 = discover plot event MNM.70024 = observe faction fellow member event MNM.70031 = hunting for heretics --finding artifacts result MNM.9000 = rumor of artifact event MNM.9001 = slap-up rumors of an artifact event MNM.9005 = first hunting for relics event MNM.9008 = found artifact event MNM.9028 = upgrade to larger rumor effect MNM.9815 = seal of solomon removes possession event MNM.9816 = H2o of blessed mantle --commission antiquity outcome MNM.9100 = crown jewels effect MNM.9115 = weapon artifact --society neat argue issue MNM.1980 = invitations to the thousand debate event MNM.1983 = begin the grand fence event MNM.1989 = top score on grand debate, gain gild currency event MNM.1994 = one thousand debate over, upgrade didactics --hermetic society issue MNM.101 = invited to bring together hermetics event MNM.1112 = finished best laboratory upshot MNM.1406 = find an apprentice hermetic issue MNM.1423,1424,1425 = discover written source relic event MNM.1441 = you steal hermetic material event MNM.1200 - scrying events event MNM.1204 = expert omen kid event MNM.1215 = scrying for a new title event MNM.1222 = you lot are salubrious result MNM.1225 = positive issue event MNM.1250 = make a horoscope upshot MNM.1251 = kid destined for grandeur event MNM.1400 = happiness potion outcome MNM.1900 = choose hermetic lifestyle trait event MNM.1901 = supplant hermetic lifestyle trait event MNM.1460 = gathering of keen minds event MNM.1468 = won hermetic argue issue MNM.1478 = successful inventions outcome MNM.1620 = divine summoning event MNM.1624 = diving summoning ritual event MNM.1630 = write a theorem paper outcome MNM.1750 = become the thousand master of club result MNM.1920 = stargazing activity event MNM.1610 = writing a magnum opus effect MNM.1600 = option a discipline for magnum opus event MNM.1828 = observe the stars and planets outcome MNM.10002 = ask for promotion from grandmaster event MNM.10001 = grandmaster canonical promotion event MNM.10030 = force AI character in lodge --monastic society consequence MNM.4450 = ask to bring together monastic society result MNM.4403 = penance/meditation begins event MNM.4408 = remediated vices effect MNM.4422 = child understood the lesson result MNM.4426 = good penance/meditation event MNM.4428 = success with penance/meditation outcome MNM.4018 = theology provides society currency consequence MNM.4090 = become celibate event MNM.4091 = remove chaste issue MNM.4430 = passive trait improvement event MNM.4400 = soul purity event MNM.4432 = inviting monk or nun event MNM.4014 = give to charity, increase guild currency event MNM.4431 = random relic reward event MNM.4435 = search for monastic friendship event MNM.4437 = activities with monastic members event MNM.4610 = choice to steal monastic artifact consequence MNM.4617 = stole artifact without any witnesses effect MNM.3260 = advising the poet event MNM.4200 = gardening --satanist society event MNM.7001 = satanist recruiting event MNM.7003 = satanist gives idol event MNM.7005 = choice to become satanist event MNM.7119 = satanist healing results event MNM.7800 = satanist divorce event MNM.7801 = satanist divorce event event MNM.7815 = satanist familiar event MNM.7819 = corrupted impact event MNM.7822 = invite satanist to court issue MNM.7500 = sacrifice prisoner upshot MNM.7507 = satanist pregnancy event MNM.7509 = prolonging life sacrifice effect MNM.7116 = stealing holy relic event MNM.7840 = demonic possession result MNM.7843 = demonic possession success event MNM.20000 = satanist orgy event MNM.20010 = satanist town event MNM.20020 = satanist tavern consequence MNM.20030 = satanist summoning issue MNM.20040 = priest impersonation event MNM.20060 = infernal choir effect MNM.20070 = satanist abduction ===Personal Misc Traits=== event 312 [ID] = on nascency, child of a consort issue 335 [ID] = on birth, potential evil born event 3587 [ID] = gain ugly outcome 100115 [ID] = give yourself fertility result 3202 [ID] = give yourself health outcome 78015 = inspired to take kids, fertility boost event 78030 = kid has good mentorship, adding friend ==Conclave== effect ZE.8000 = spouse visit may result in non-aggression pact effect ZE.8001 = suggest not-agression event ZE.8002 = take non agression event ZE.12210 = pet prison rat event ZE.12220 = imaginary world in prison with darkness male monarch outcome ZE.12222 = success with dread rex of darkness result ZE.12226 = victory of the dread rex of darkness event ZE.2100 = child prefer educator religion event ZE.2120 = child adopt educators culture consequence ZE.3004 = steward wants to build a statue event ZE.22300 = pardon a young noble to get obidient pawn result ZE.22800 = offer to teach commanders tactics for favor consequence ZE.8120 = pardon a target event ZE.22900 = innovate heir outset upshot ZE.15000 = horse chancellor event ZE.4010 = marshall asks for investment event ZE.2065 = go a favor result ZE.22100 = another favor
Events Office vii
==Way of Life== --business event WoL.10100 = steward suggests a trade route for exotic goods event WoL.10121 = calculation a merchandise friend result WoL.10122 = adding a trade rival issue WoL.10123 = improve stewardship education result WoL.10200 = building a tower outcome WoL.10300 = edifice the hedge maze event WoL.10409 = support carpenters for prosperity result WoL.10420 = minting coins upshot WoL.10439 = artisan workshop --carousing upshot WoL.4000 = begin carousing event WoL.4030 = start political party event WoL.4101 = cannibalism upshot WoL.4161 = outset lath game event WoL.4800 = earn carousing lifestle trait --family effect WoL.3003 = earn gamer or socializer event WoL.3010 = improve spouse relationship consequence WoL.3020 = better sibling human relationship event WoL.3030 = meliorate parent relationship event WoL.3040 = improve child relationship event WoL.3048 = endeavor to improve kinsmen relationships event WoL.3050 = amend kinsmen relationship --hunting event WoL.5000 = hunting legendary animal outcome WoL.5010 = start the chase event WoL.5200 = become hunting dog event WoL.5290 = dog burial, if possessed or lunatic tin can build pyramid --intrigue consequence WoL.2000 = chance to get deceitful trait and boosts upshot WoL.2002 = improve intrigue eduction event WoL.2050 = spy on target event WoL.2050 = spied on target dies upshot WoL.2062 = spied on target is imprisoned event WoL.2063 = spied on target is incapable event WoL.2071 = get plot event WoL.2201 = freeing a captive from prison house start upshot WoL.2213 = captive is complimentary from prison consequence WoL.2223 = prisoner is freed --lover outcome event WoL.1100 = remove lover concatenation --rulership event WoL.12501 = improve stewardship education event WoL.12502 = proceeds administrator outcome WoL.12506 = legendary wisdom consequence WoL.12507 = respected ruler event WoL.12000 = architect wants to build a castle --scholarship event WoL.6000 = confirm edifice an observatory event WoL.6010 = observatory is ready event WoL.6130 = military techpoints issue WoL.6170 = proved the globe orbits effectually the sun event WoL.6331 = choose to take necronomicon event WoL.6340 = strange disturbance in the observatory event WoL.6350 = insanity with the necronomicon event WoL.6360 = earn techpoints --seduction event WoL.100 = target of seduction event WoL.81 = improve intrigue education consequence WoL.97 = pregnancy chance event issue WoL.98 = pregnancy gamble event event WoL.96 = level up seduction consequence WoL.99 = seducing trait gained event WoL.111 = seduction target dies event WoL.112 = seduction target imprisoned event WoL.113 = seduction target incapable effect WoL.114 = seduction target becomes spouse or concubine result WoL.201 = positive love letter result WoL.211 = positive gift response issue WoL.300 = dancing upshot WoL.416 = charmed the target event WoL.520 = seduce the guard outcome WoL.530 = seduce the maid event WoL.560 = seduce the rose bush consequence WoL.570 = seduce centaur event WoL.580 = prisoner seduces baby-sit upshot WoL.585 = escape the dungeon upshot WoL.590 = seduce concubine --theology event WoL.7000 = selection to study myth event WoL.7001 = studied myth result WoL.7040 = view of other religions outcome WoL.7060 = embrace heresy? issue WoL.7070 = choice of theology lifestyle event WoL.7080 = lose depressed, stressed event WoL.7092 = out of hiding, benefits of contemplation --war effect WoL.11000 = challenged to a duel result WoL.11013 = gain rival event WoL.11115 = wargame grooming event WoL.11116 = wargame starts event WoL.11140 = resolve wargame ===Fun Events=== event 10000 = Robin Hood quest event 10011 = Robin hood captured event 10100 = gates of hell quest event 73000 = famous writer wants to write family chronicles event 73004 = famous creative person wants to make portrait event 73002 = Organize play for saint event 73003 = Peasants wish to accept carnival upshot 73005 = luxury clothing for fashion outcome 73007 = married woman wants luxury clothes event 73006 [ID] = Son gets a maid pregnant event 73010 = reading Ars Moriendi, removing sins or lower health event 45000 [ID] = faction defection, rebels flock to banner outcome 45002 [ID] = faction revolt, loyalists flock to banner event 37010 [ID] = character becomes pretender, exiled and works to raise insubordinate regular army event 37015 [ID] = pretender launches the attack outcome 74000 = dancing monkey upshot 74005 = archery event 74010 = jesters event 74015 = mummers issue 74020 = hold summer off-white event 74025 = strolling players effect 74030 = jugglers event 74035 = jumping jews issue 74040 = mages visit consequence 74042 = bizzare monk event 4105 = satirical puppet bear witness event 4170 = dancing bear event 72109 = agree a feast effect 79005 = surprised by kat with shieldmaiden event 4000 = Pig dilemma event 39000 = heresy appears effect 4040 = Blasphemy (christian) event 4041 = Blasphemy (muslim) result 4055 [ID] = Dragon event event 4085 [ID] = Wolf hunt, chance to proceeds temporary gainsay bonus consequence 4036 [ID] = Witch effect, run a risk to gain temporary bonuses result 4035 = Cattle harassment event 4010 = Bandit ring issue 4010 = Poachers event 4005 = Courtier is robbed issue 4015 = Unfaithful husband issue 4060 = Falconry event 4110 = The banquette event 4115 = Going to the market outcome 4120 = Jousting event 4125 = Jousting tournament result 70000 = jousting tournament event 70001 = start the chiliad joust tournament event 70020 = elevation placement in the tournament event 70061 = winner of tournament event 4130 = Festivals effect 4135 = The Wedding event 4145 = Listen to bard outcome 4150 = Hear the song of Elfland event 4155 = Heed to troubadours event 4175 = The Ball of Called-for Men event 6500 = raunchy CKII outcome 6501 = Marco Polo voices upshot 6502 = Pet the kitty result 89500 = News of Marco Polo event 89501 = News of Zheng He consequence 107329 = gain 400 techpoints upshot 65040 [ID] = proceeds gluttony or drunkard, ill if already gluttonous consequence 4175 [ID] = gain maimed or wounded from burn prank event 8300 = Arriving for crusade, gain crusader event 8301 = Arriving for crusade, proceeds mujahid event 8468 = Arriving for crusade, gain valhallan event 8469 = Arriving for crusade, all other organized religion outcome 8466 = Pope lifts excommunication effect 39253 = choice to remove excommunication event 100106 = Crusader friend or foe? event 100471 = Rivals or not rivals? upshot 8340 [ID] = Observe spear of destiny event 8342 [ID] = Find holy grail event 66000 = Inquire for claim on title upshot 66099 = Ask to fight a war for your claim event 71000 = Hedge Knights visit event 3021 [ID] = proceeds celibate courtier event 24505 = imprison random person in your court consequence 39211 = remove kinslayer issue 1991 [ID] = forces ID character to be a ward event 38110 [ID] = changes your ward to your civilisation event 38101 = choose to covert ward to your organized religion event 65106 = remove stutter
Events Part 8
==Council jobs== event 910 = endeavor to improve relations event 20101 = improved relations event 913 = fabricate claim issue 20131 = get a strong claim on a county while leading army there effect 20133 = get a strong claim on a dutchy while leading army there result 20134 = become a strong merits on a kingdom while leading regular army there event 20141 = chancellor gets assassinated event 916 = chancellor sowing dissent event 20160 = local noble dislikes his liege effect 75000 = chancellor skilful at job, prosperity bonus event 75001 = marshall is adept at job, prosperity bonus event 75002 = steward is good at task, prosperity bonus outcome 75003 = spymaster is good at job, prosperity bonus outcome 75004 = clergyman is good at job, prosperity bonus issue 901 = converts a person in your courtroom into your religion outcome 900 = converts any province where your leader is stationed to your religion note that y'all can convert whatsoever province by appointing your character as the lead general and having that army in the province you want event 906 = better relations with bishop event 926 = inventor visits, improves civilisation tech event 926 = swell philosopher outcome event 927 = makes character heretic issue 20218 = raise force of tribal zealots effect 942 = reinforcements arrive upshot 939 = discover armed services secrets event 20410 = levy reinforcement event 20221 = raise forcefulness of tribal raiders event 929 = plot discovered event 9000 = faction fellow member plant, for faction prevention event 9020 = faction fellow member found, for faction recruitment issue 20320 = steal technology mission success, better tech event 935 = vicious rumor spread event 936 = abuse uncovered event 20200 = leige receives bonus taxes event 923 = trigger principal builder event 20230 = master builder event 925 = attempt to settle a tribe event 20205 = province changes to your culture, leading full general works consequence 20208 = raised warriors from a legend event 20209 = warriors appear ===Province/Courtroom Events === issue 55000 = change civilization to ruler civilisation (also 55001) Note: http://ckiiwiki.com/Provinces for province IDs otherwise changes your capital outcome 90000 - chancellor just fabricates a claim event 55010 = ruler changes culture to the province culture event 20000 = appears to convert province to your religion consequence 68000 = increase defection risk in province outcome 68010 = theives guild in province outcome 68020 = smuggler ring in province event 68030 = highway robber ring in province event 68011 = destroy theives order event 68021 = destroy smuggler ring event 68031 = destroy highway robber band event 62007 = siege has hunger event 62037 = siege recevies hunger event 62008 = traitor seige event 62038 = traitor seige received consequence 62100 = imprisoned during seige event 75085 = steward improves economic system
Appendix I
****************************************************************** * 3. Appendix I * ****************************************************************** ////////////////////////////////////////////////////////////////// <----------------------------------------------------------------= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===Traits=== Unclear if adding traits is less effective than earning with events. --Leadership traits: aggressive_leader cavalry_leader defensive_leader desert_terrain_leader experimenter flanker flat_terrain_leader narrow_flank_leader mountain_terrain_leader holy_warrior inspiring_leader light_foot_leader heavy_infantry_leader organizer peasant_leader rough_terrain_leader trickster unyielding_leader war_elephant_leader winter_soldier jungle_terrain_leader --Educational traits: ---Affairs--- ---Martial--- ---Stewardship--- naive_appeaser misguided_warrior indulgent_wastrel underhanded_rogue tough_soldier thrifty_clerk charismatic_negotiator skilled_tactician fortune_builder grey_eminence brilliant_strategist midas_touched ---Intrigue--- ---Learning--- amateurish_plotter detached_priest flamboyant_schemer martial_cleric intricate_webweaver scholarly_theologian elusive_shadow mastermind_theologian --Common traits: ambitious capricious trusting craven content savage cynical mendacious gregarious honest only paranoid shy brave zealous --vii Virtues: charitable celibate diligent apprehensive kind patient temperate --7 Sins: envious epicurean greedy lustful proud slothful wroth --Physical condition: off-white genius quick stiff dwarf pregnant blinded lisp clubfooted dull scarred harelip stutter ugly imbecile hunchback weak twin --Interests: duelist falconer gardener hunter impaler mystic scholar poet --Vanilla: ♥♥♥♥♥♥♥ hedonist heresiarch pilgrim crusader celibate monk homosexual on_pilgrimage legit_♥♥♥♥♥♥♥ kinslayer nun crown_loyalist church_loyalist excommunicated in_hiding eunuch augustus born_in_the_purple child_of_consort --Sword of Islam: hajjaj faqih mujahid sayyid mirza mutazilite ashari decadent hafiz on_hajj --Erstwhile Gods: berserker varangian viking saoshyant saoshyant_descendant child_of_consort --India: brahmin kshatriya vaishya reincarnation shaivist_hindu vaishnavist_hindu shaktist_hindu smartist_hindu mahayana_buddhist vajrayana_buddhist theravada_buddhist digambara_jain svetambara_jain Religious Sympathy: sympathy_judaism sympathy_islam sympathy_christendom sympathy_pagans sympathy_zoroastrianism sympathy_indian Bad Priest: bad_priest_christian bad_priest_muslim bad_priest_norse bad_priest_tengri bad_priest_zoroastrian bad_priest_aztec --Affliction traits: depressed drunkard inbred maimed small_pox leper possessed infirm lunatic tuberculosis ill sickly pneumonic stressed measles syphilitic has_aztec_disease incapable typhus wounded typhoid_fever has_bubonic_plague \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =----------------------------------------------------------------> ////////////////////////////////////////////////////////////////// ===Religion Names=== --christian catholic fraticelli cathar waldensian lollard orthodox bogomilist monothelite iconoclast paulician nestorian messalian monophysite miaphysite --muslim sunni zikri yazidi ibadi kharijite ♥♥♥♥♥♥ druze hurufi --mazdan zoroastrian manichaean mazdaki --judaism jewish samaritan karaite --dharmic hindu jain buddhist --pagan pagan hellenic_pagan norse_pagan norse_pagan_reformed tengri_pagan tengri_pagan_reformed baltic_pagan baltic_pagan_reformed finnish_pagan finnish_pagan_reformed aztec aztec_reformed slavic_pagan slavic_pagan_reformed west_african_pagan west_african_pagan_reformed zun_pagan zun_pagan_reformed Note: infidel and hellenic_pagan can't exist reformed. ////////////////////////////////////////////////////////////////// <----------------------------------------------------------------= \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ===Cultures=== norse german english frankish basque armenian swedish lombard saxon norman castillan greek norwegian old_frankish old_saxon italian catalan alan danish suebi western frisian occitan portuguese georgian dutch roman visigothic irish finnish lettigallish turkish kirghiz equus caballus scottish lappish lithuanian pecheneg uyghur pictish ugricbaltic prussian cuman mongol welsh komi khazar khitan breton khanty bolghar nenets avar mordvin karluk bedouin_arabic russian bohemian croatian hungarian maghreb_arabic ilmenian polish serbian levantine_arabic severian pommeranian romanaian egyptian_arabic volhynian bulgarian andalusian_arabic persian ethiopian nahuatl ashkenazi sogdian somali sephardi tocharian nubian kurdish manden afghan baloch bengali oriya assamese hindustani gujurati punjabi rajput sindhi marä thi sinhala tamil telugu kannada Note: The game doesn't have consequent names, and so if you type in the following cultures to change to, the proper name volition be: saxon yields anglo-saxon romanian yields vlach ugricbaltic yields estonian manden yields mandé maghreb_arabic yields berber nahuatl yields nahua pommeranian yields pomeranian frankish yields french castillan yields castillian old_frankish yields frankish old_saxon yields saxon lappish yields sami samoyed yields nenets lettigallish yields lettigallian gujurati yields gujarati \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ =----------------------------------------------------------------> ////////////////////////////////////////////////////////////////// ===Nicknames=== nickname {Nickname} [Character ID] = Change nickname of character -- Nicknames include, type exactly nick_the_lawgiver nick_the_usurper nick_the_hammer nick_the_conqueror nick_the_holy nick_the_victorious nick_the_crusader nick_the_holy nick_the_avenger nick_the_brave nick_the_fearless nick_the_martyr nick_the_unlucky nick_the_lucky nick_the_restorer nick_the_effeminate nick_the_clueless nick_the_ill_tempered nick_the_affable nick_the_heathen nick_the_liberator nick_haardraade nick_the_lisp_and_lame nick_the_able nick_the_kind nick_the_good nick_the_troubadour nick_the_strong nick_the_magnanimous nick_the_simple nick_the_merry nick_the_noble nick_the_blind nick_the_gentle nick_the_proud nick_the_silent nick_the_♥♥♥♥♥♥♥ nick_the_gouty nick_half_hand nick_the_chaste nick_the_hunter nick_the_fowler nick_the_just nick_the_lame nick_the_handsome nick_the_fair nick_the_fat nick_the_drunkard nick_the_cruel nick_the_wise nick_the_accursed nick_the_wicked nick_the_bewitched nick_priest_hater nick_the_pious nick_the_apostle nick_the_blessed nick_the_confessor nick_the_monk nick_the_lion nick_the_lionheart nick_the_bold nick_the_unready nick_the_ill_ruler nick_the_terrible nick_the_magnificent nick_the_quarreller nick_the_devil nick_the_dragon nick_the_careless nick_the_young nick_the_old nick_the_great nick_the_half_h
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Crusader Kings 2 Age Cheat,
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